Sean's Portfolio

Custom sports car racing at night

Night Run

Realtime headlights, cinematic DOF, and motion blur — built in Unreal Engine.

Forest scene with bark and foliage

Sanctum Grove

Procedural foliage blending with cinematic depth of field — capturing warmth, decay, and the serenity of forgotten spaces.

Armored soldier aiming heavy weapon in cinematic lighting

Echo Vanguard

High-poly character rendered in real-time — emphasizing material contrast, emissive lighting, and camera-driven composition.

About

Driven. Creative. Relentlessly focused on excellence.

As a Game Designer and Director of Operations, I combine strategic leadership with hands-on creative direction to bring ideas to life. My approach is grounded in photorealism, precision, and player-focused design — where every detail serves immersion and emotional impact.

I’m passionate about empowering teams, mentoring emerging developers, and building collaborative environments where talent thrives. My leadership style is both structured and personal — I believe in clear vision, mutual respect, and motivating others through positivity, trust, and authenticity.

Whether I’m directing a complex production pipeline or refining level flow inside Unreal Engine, I bring energy, empathy, and an unshakable commitment to creating experiences that inspire players and elevate those who help build them.

Skills

HTML5 logo CSS3 logo JavaScript logo Unreal Engine logo C++ logo Git logo

Contact

If you'd like to collaborate, discuss a project, or just connect — I’d love to hear from you.